加州卡爾弗城2023年6月14日 /美通社/ -- 蝸牛游戲公司(納斯達(dá)克代碼:SNAL)("蝸牛游戲"或"公司"),一家全球領(lǐng)先的獨(dú)立互動(dòng)數(shù)字娛樂(lè)開(kāi)發(fā)商和出版商,今日宣布慶祝其開(kāi)創(chuàng)性生存冒險(xiǎn)游戲方舟:生存進(jìn)化的八周年。
自2015年6月?lián)屜润w驗(yàn)版(Early Assess)上線(xiàn)以來(lái),方舟:生存進(jìn)化已經(jīng)吸引了全球眾多玩家,形成了一個(gè)充滿(mǎn)激情和投入的社區(qū)。多年來(lái),由忠實(shí)的玩家群體所提供的堅(jiān)定支持和無(wú)價(jià)反饋,在精煉和完善今天玩家們所珍視的沉浸式方舟體驗(yàn)起到了重要的作用。
目前,蝸牛游戲正準(zhǔn)備在方舟宇宙中推進(jìn)新的發(fā)展。隨著ARK: Survival Ascended, ARK: The Animated Series, 和 ARK 2的即將推出,蝸牛游戲進(jìn)一步加強(qiáng)了為其向玩家群體提供極具引力的游戲體驗(yàn)的承諾,同時(shí)保留了定義方舟系列的核心精神。
Jim Tsai評(píng)論道: "方舟:生存進(jìn)化在過(guò)去八年間的發(fā)展軌跡是對(duì)我們忠實(shí)社區(qū)和優(yōu)秀團(tuán)隊(duì)的強(qiáng)有力的見(jiàn)證。我們熱切期待著即將揭曉的方舟宇宙。展望未來(lái),我們始終致力于與我們的玩家一起進(jìn)化,并且為資深玩家和新玩家完善游戲體驗(yàn)。隨著我們擴(kuò)展方舟系列,我們的目標(biāo)是實(shí)現(xiàn)可持續(xù)的商業(yè)增長(zhǎng),為我們的股東提供價(jià)值。"
關(guān)于蝸牛游戲
蝸牛游戲是全球領(lǐng)先獨(dú)立開(kāi)發(fā)商和出版商,為世界各地的消費(fèi)者提供互動(dòng)數(shù)字娛樂(lè),并擁有為各種平臺(tái)(包括游戲機(jī)、電腦和移動(dòng)設(shè)備)設(shè)計(jì)的高質(zhì)游戲。
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This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful, including the launch of ARK: Survival Ascended, ARK: The Animated Series and ARK 2; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore; expectations for future growth and performance; the plans and objectives for the ARK franchise; and assumptions underlying any of the foregoing.